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-
-
- S O L E A U S O F T W A R E
-
- presents
-
-
- LADDER MAN III
-
- 1.0
- ______________________
-
- Program by William Soleau
- (c) 1994
-
- Shareware Version
-
-
- Requires: EGA/VGA
-
-
- Requires Files: Ladder3.ov1 Ladder3.ov2
- Ladder3.ov3 Ladder3.ov4
- Ladder3.ov5 Ladder3.ov6
- Ladder3.ov7 Ladder3.ov8
- Ladder3.ov9 Ladder3.ov0
- Ladder3.jft Ladder31.jft
-
-
-
- OBJECTIVE
-
- The objective of Ladder Man is to collect all the yellow light
- bulbs located in each room. Once collected, get Ladder Man to the
- doorway to exit.
-
-
- GAME PLAY
-
- Upon first playing the game, it is strongly suggested than you
- run the Demo puzzle room first. This Demo will help you become
- acquainted with the various objects you'll encounter.
-
- Choose a puzzle by pressing the <C>hoose Puzzle key. This will
- bring up the Puzzle Menu from which you can select a room. The
- different rooms tend to get harder as you go along, but you can
- always skip a room and come back to it later if you get stuck.
-
- When the puzzle loads itself onto the board, Ladder Man will wave
- his arms to let you know he's ready to begin. It is suggest that
- you look over the game board first to get acquainted with the
- elements that you'll have to overcome in order to solve the room.
-
- The doorway is gray when you begin and cannot be entered until you
- have collected ALL the light bulbs. When Ladder Man has collected
- all these bulbs, the door will turn pink and it will let him
- escape the room if he can reach it.
-
-
- OBJECTS
-
- Each room is filled with many different objects which you will have
- to use to solve each puzzle. The following is a list of the objects
- and their properties. (Remember: Run the Demo for a visual guide)
-
- Walls: These are red and Ladder Man can climb on top of them,
- but cannot move them.
-
- Balloons: These can be pushed either up, left or right. They will
- continue in the direction pushed until they either hit
- another object or the side of the puzzle room. Ladder
- Man can also climb on top of the balloons and push them
- down one grid at a time.
-
- Water : Ladder Man never learned to swim, so he must avoid
- falling into it at all costs.
-
- Ship : Sometimes there is a ship floating on the water that
- can take Ladder Man across it. However, if there is
- something blocking the path where Ladder Man will
- get off on the other side, then the boat will sink
- with Ladder Man in it. Remember he CAN'T SWIM!
-
- Lasers : These are very hazardous to Ladder Man. He must avoid
- them by either blocking them with other objects or
- reaching the special yellow laser switch which will turn
- the lasers off.
-
- Switch : This switch will turn the lasers off if he can reach it.
-
- Light
- Bulbs : Ladder Man MUST collect all the light bulbs located in
- each room before he can exit out of the doorway.
-
- Door : This is what Ladder Man is trying to reach to exit out
- of each room. It will be gray at first until he
- collects all the light bulbs. It will then turn pink
- and will allow him to escape the room.
-
- Crates : These gray boxes can be pushed in any direction by
- Ladder Man. He can position them to reach other levels
- too high for his ladder.
-
- Teleport: Sometimes there are two teleports located in a room. If
- Ladder Man walks onto one of these, he will be
- transported to the other one. He must step off the
- teleport and then go back onto it to get back again (if
- he wants to).
-
- TNT : Many puzzles have TNT located at various places in the
- room. He should try to get these because he can use
- them to blast through walls.
-
- Gray
- Walls : These look like regular walls except that they are not
- red but gray. If Ladder Man walks over one, then once
- he steps off of it, dangerous electric poles that rise
- up from out of the floor will prevent him from going
- back. He cannot walk over these poles because like the
- lasers, they are hazardous to his health.
-
-
-
- KEY ASSIGNMENTS
-
- The key assignments are located at the bottom of the screen at all
- times:
-
-
- <Arrow Keys> : Move Ladder Man up,down,left,right
-
- <Spacebar> : Raises the ladder. The ladder has a maximum range
- of two grids. He can use the ladder to climb and
- push objects up and to the side. He CANNOT
- use TNT while on a ladder to blast through a
- red wall.
-
- <T>nt : This will activate the TNT if Ladder Man has
- collected it. TNT can only be used to the left or
- to the right. It cannot be used to blast walls
- above or below him. TNT cannot be used on a ladder.
- If there is only one wall to either his right or
- left then the <T> button will automatically blast
- the only wall available to it. If there is a wall
- to both his left and right, then a special menu
- will come up to indicate which direction you want
- him to blast.
-
-
-
- MENU KEYS
-
-
- <C>hoose Puzzle : Select puzzle room to play
-
- <A>gain : Will restart the puzzle from the beginning
- if you get stuck. (You'll be using this
- key a lot!)
-
- <H>elp : Ladder Man Directions
-
- s<O>und : Toggle Sound On/Off
-
- <S>oleau : Information on Soleau Software Games
-
- <?>Solutions : Solutions to the first 3 puzzles are
- provided in the Shareware version.
-
- <Q>uit : Quit Ladder Man
-
-
-
- SCORES / ATTEMPTS
-
- The Puzzle Menu will keep track of the number of attempts on each
- room until it is solved. Once a room has been successfully completed,
- the puzzle number will be marked as *SOLVED* and the attempts will
- not be recorded anymore for that room. (Note: if you want to reset
- the score card, you can erase the Ladder3.scr file.)
-
-
-
- STRATEGIES
-
- As you play Ladder Man you will begin to develop your own
- strategies to solve each of the puzzles. All the rooms can be
- solved in at least one way, many have several ways. Here are
- some tips to help you successfully master these rooms.
-
- 1. Avoid pushing crates against walls unless you have to.
-
- 2. Sometimes it is not to your advantage to grab a light bulb
- in front or above you. You might use them to stop balloons in
- strategic positions before you grab them.
-
- 3. Notice that when you push a balloon (when not on a ladder), you
- will not move forward into the space vacated by the balloon.
- This in not true for the crates. When pushing a crate, Ladder
- Man will move forward to where the crate used to be. If you put
- up a ladder and then push the crate, Ladder Man will remain
- in place while the crate is pushed.
-
- 4. Just because there are objects like TNT in the room, does not
- mean you must get to it.
-
- 5. Don't overlook the obvious. Sometimes the most difficult puzzle
- is much easier then it first appears!
-
-
-
- * NOTE WINDOWS USERS *
-
- Running Ladder Man III from Windows may cause unexpected results.
- The game should be played by loading it directly from the DOS
- prompt.
-
-
-
- * S O L E A U S O F T W A R E *
-
- Ladder Man III is distributed as Shareware. You are welcome to give
- this game to your friends or local BBS. If you like Ladder Man and
- continue to use it, we ask you to register the game with us. Soleau
- Software depends on your registrations in order to continue
- providing an alternative to expensive commercial software. The
- registered version of Ladder Man III greatly speeds up the loading
- and exiting of the program, plus gives you THIRTY mind-bending
- puzzle rooms with the solutions to ALL !!!!
-
- Your $12.00 registration of Ladder Man III will instantly make you a
- Soleau Software Member. All members receive special discounts on
- our other games through special bonus package offers sent with your
- disk. Members also have the option to include an extra $6.00
- dollars for our Member Game Pack which has EIGHT of our most popular
- Shareware EGA/VGA games on a High Density Floppy Disk.
-
- This offer is for Members Only, so please take the time to read the
- Lad3_reg.doc file for details and register Ladder Man III today !
-
- We at Soleau Software thank you for your support and hope you will
- continue to enjoy this as well as our other Shareware products.
-
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Avenue
- Suite 213
- New York, NY 10023